Thursday, May 29, 2008
First Breath After Coma
I was glad to be able to use a background that is basic without making the essay appear boring. In fact, this was the case with most layout elements. I decided not to use frames because a standard layout not only seemed fine but reduced the chance of errors.
Speaking of errors, I only have one clash of code between IE and Firefox. For some reason in Firefox some DHTML coding pops up where it doesn't even exist. In the IE version the line appears where the code seems to be but it doesn't appear. Therefore it is imperative that all viewers, if possible, read the essay in IE.
And lo! The Devil was banished
I finished my Hypertextual essay yesterday and am about to begin work on the Folio. More on that later.
Friday, May 23, 2008
Folio? What Folio?
Beyond that I am not really sure what I'll do. I will focus on the three important aspects of getting into the industry - making short films, competitions, and most importantly of all, networking. Perhaps this will be enough to create a folio that will appease the criteria, but I shall have to see.
Update on the Essay
My images are very basic as I think the strength of my argument is found in the text. I have several videos and many links to allow the viewer to read into every facet of my essay. Overall it is shaping out well, and I look forward to publishing it.
Thursday, May 22, 2008
Mitch meets the Devil
So work on the current project is slow but will soon be over. There isn't a lot of technical prowess shown in the piece, because I couldn't get most elements to work properly. It won't be as inundated with the variety of text involved in other students work, because using basic text and animations tends to hurt the pace. I worked with this though: what started as a stream of conscious ended up as a reaction to the piece. Indeed it goes further than this, entwining the monotony of working with Flash with the monotony of everyday living. I hope you enjoy it.
I would like to get inside your head and steal your imagery
An eruption of the blossoming of a transformation, out of body, to regain the body. These x-rayed bones are merely the mechanics of the form.
Here, take these supple limbs, this beating heart, this twitch of the tongue, curl of the lip.
Enter with a kiss.
Her physical portrayal of the writing process is not entirely original, but is stunning in it's simplicity. Though it makes no real definitive and final point - and it can not be reprimanded for this, because it is a hypertextual piece - the reader is no doubt left with an impression on their mind.
Another work that is powerful in it's simplicity, Cipher, by Linda Carroli and Josephine Wilson, is very much a piece of dispersed fiction like the ones we worked on earlier in the year, working through e-mail messages sent between two individuals. It uses two primary colours - white and red; the two colours of the rose and symbols of love. The beginning, simply a group of photos timed to change every few seconds, was not appealing. However, the themes that dominate the latter part of the piece, and the intriguing quality of the character's - M and C - who seem to be confused by their actual location (there are suggestions that they are in Germany, Russia and Australia) is enough to keep us enthralled until the truth is discovered. The ending is quite surprising, and I expect there is nobody that has gone through and not been surprised with what they have found.
The final piece, Storyland, by Nanette Wylde seemed nonsensical at first - and I suppose it still does now, as I am inferring rather than stating - but now seems to be a group of metaphorical statments, many of which are based off biblical stories. The author announces cryptic statements and ends with a summary that forces the reader to relate characters to their actions. The truth is I can not understand many of them, even though there tends to be a repetition of structure. The hypertextual side of the piece is basic - it uses a single button to generate the story and has some animation and audio.
And so it was, or at least that's what I assume.
Sunday, May 11, 2008
If Strong Bad says it's cool, it's cool.
The main characters are created using simple animations and the basic tools found in Flash but have been crafted in such a way that they are still intriguing.
Homestar Runner, the protagonist of the series, is a morose athlete and it is because of that that the character is enjoyable to watch. He has no arms, so his animations are limited to the blinking of his eyes. However, his main attraction is his stupidity and his 'dopey' voice.
Coach Z is constructed in a different manner. He has no mouth and his eyes are nothing but blank circles. His head is his most animated feature, moving when he talks. He also uses simple arm movements.
The Cheat, a cat-like creature squeaks rather than speaks, and a translation of his noises is generally provided. His eyes reflect the emotion his pitch can not.
Strong Bad, the antagonist and perhaps the most popular character on the website, is the most detailed. His head totes and emblem and unlike the others he tends to angle his head. Because of this detail his body is barely animated and the shape of his mouth is always a circle or a square.
Marzipan is the only female character in the group, and this is portrayed solely by her long hair. She is shapeless - resembling a broom more than anything - like Homestar she has no arms and has small facial features. Her head rotates on an axis when she speaks and interacts with things.
Pom Pom is a circular character who makes bubbling noises. To accommodate the fact that he can not talk he generally uses arm movements to portray what he is trying to express.
The creators have said they still use Flash 5, and this is hardly a surprise. Scenes are generally composed of a matte background decorated using the square and circle tools and a couple of characters whose animations tend to loop. But the comic is fleshed out through small details. These details could be trivial objects such as an animated bird sitting in a tree or a character dressing up in a costume. Still, these are generally developed using the most basic of tools, but this is the appeal of Homestar Runner. It is simple, but in it's simplicity is a great deal of detail and well written scenarios.